Re: [Mesa-dev] [PATCH 1/3] vl/dri3: handle the case of different GPU(v4)

2016-09-16 Thread Nayan Deshmukh
Hi Michel, Thanks for the review. On Fri, Sep 16, 2016 at 1:47 PM, Christian König wrote: > Am 16.09.2016 um 10:07 schrieb Michel Dänzer: > >> On 14/09/16 02:34 PM, Nayan Deshmukh wrote: >> >>> In case of prime when rendering is done on GPU other then the >>> server

Re: [Mesa-dev] [PATCH 1/3] vl/dri3: handle the case of different GPU(v4)

2016-09-16 Thread Christian König
Am 16.09.2016 um 10:07 schrieb Michel Dänzer: On 14/09/16 02:34 PM, Nayan Deshmukh wrote: In case of prime when rendering is done on GPU other then the server GPU, use a seprate linear buffer for each back buffer which will be displayed using present extension. v2: Use a seprate linear buffer

Re: [Mesa-dev] [PATCH 1/3] vl/dri3: handle the case of different GPU(v4)

2016-09-16 Thread Michel Dänzer
On 14/09/16 02:34 PM, Nayan Deshmukh wrote: > In case of prime when rendering is done on GPU other then the > server GPU, use a seprate linear buffer for each back buffer > which will be displayed using present extension. > > v2: Use a seprate linear buffer for each back buffer (Michel) > v3: