On Tue, Oct 18, 2016 at 2:18 PM, Jason Ekstrand
wrote:
>
>
> On Tue, Oct 18, 2016 at 2:06 PM, Timothy Arceri <
> timothy.arc...@collabora.com> wrote:
>
>> On Tue, 2016-10-18 at 08:47 -0700, Jason Ekstrand wrote:
>> > On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri
On Tue, Oct 18, 2016 at 2:06 PM, Timothy Arceri <
timothy.arc...@collabora.com> wrote:
> On Tue, 2016-10-18 at 08:47 -0700, Jason Ekstrand wrote:
> > On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri > abora.com> wrote:
> > > And pass in a pointer to the shader info in
On Tue, 2016-10-18 at 08:47 -0700, Jason Ekstrand wrote:
> On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri abora.com> wrote:
> > And pass in a pointer to the shader info in gl_program for ARB
> > programs.
> > ---
> > src/amd/vulkan/radv_meta_blit.c | 12
On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri <
timothy.arc...@collabora.com> wrote:
> And pass in a pointer to the shader info in gl_program for ARB programs.
> ---
> src/amd/vulkan/radv_meta_blit.c | 12
> src/amd/vulkan/radv_meta_blit2d.c | 12