[Mesa-dev] [1/2] mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.

2018-08-28 Thread Rogovin, Kevin
Hi all, Patch addressing the missing enum warning is here: https://lists.freedesktop.org/archives/mesa-dev/2018-August/203796.html . Also, see my reply to Francisco why I think it is better to have a new intrinsic function for that. Best Regards, -Kevin

Re: [Mesa-dev] [1/2] mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.

2018-08-28 Thread Eric Engestrom
On Tuesday, 2018-08-28 17:59:15 +0100, Rogovin, Kevin wrote: > Hi, > > Sighs; I missed that warning on the build since there is so much build > output. Fair enough; I'll send a few patches to drastically cut the build warnings later today/tomorrow :) > I can issue a small patch to handle the

[Mesa-dev] [1/2] mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.

2018-08-28 Thread Rogovin, Kevin
Hi, Sighs; I missed that warning on the build since there is so much build output. I can issue a small patch to handle the missing enum. -Kevin ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org

Re: [Mesa-dev] [1/2] mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering.

2018-08-28 Thread Eric Engestrom
On Monday, 2018-08-27 09:54:23 +0300, kevin.rogo...@intel.com wrote: > From: Kevin Rogovin > >This extension provides new GLSL built-in function >beginFragmentShaderOrderingIntel() that guarantees >(taking wording of GL_INTEL_fragment_shader_ordering >extension) that any memory