Hi all,
Patch addressing the missing enum warning is here:
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203796.html . Also,
see my reply to Francisco why I think it is better to have a new intrinsic
function for that.
Best Regards,
-Kevin
On Tuesday, 2018-08-28 17:59:15 +0100, Rogovin, Kevin wrote:
> Hi,
>
> Sighs; I missed that warning on the build since there is so much build
> output.
Fair enough; I'll send a few patches to drastically cut the build
warnings later today/tomorrow :)
> I can issue a small patch to handle the
Hi,
Sighs; I missed that warning on the build since there is so much build output.
I can issue a small patch to handle the missing enum.
-Kevin
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On Monday, 2018-08-27 09:54:23 +0300, kevin.rogo...@intel.com wrote:
> From: Kevin Rogovin
>
>This extension provides new GLSL built-in function
>beginFragmentShaderOrderingIntel() that guarantees
>(taking wording of GL_INTEL_fragment_shader_ordering
>extension) that any memory