Build mesa 11950 completed

Commit f17ff71f49 by Dave Airlie on 7/18/2019 12:44 AM:
radv: fix crash in shader tracing.\n\nEnabling tracing, and then having a vmfault, can leads to a segfault\nbefore we print out the traces, as if a meta shader is executing\nand we don't have the NIR for it.\n\nJust pass the stage and give back a default.\n\nFixes: 9b9ccee4d64 ("radv: take LDS into account for compute shader occupancy stats")\nReviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>\n(cherry picked from commit 2ac2b987801c60e5e141354ee1759b63ca85bf4c)

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