https://bugs.freedesktop.org/show_bug.cgi?id=110573
--- Comment #16 from ant...@gmx.de ---
Great work, thanks again!
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https://bugs.freedesktop.org/show_bug.cgi?id=110573
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=110573
--- Comment #14 from ant...@gmx.de ---
Yes that seems to fix the issue!
No more visual artifacts or system hangs. Thanks a lot for the help!
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--- Comment #13 from Samuel Pitoiset ---
Can you try https://patchwork.freedesktop.org/series/60252/ ? That should fix
the regression.
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--- Comment #12 from Samuel Pitoiset ---
I think I found the problem with a different game, I'm working on.
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--- Comment #11 from Samuel Pitoiset ---
What you can do is to try to record a renderdoc capture with 19.0.2 and see if
you can reproduce the problem by replaying it with 19.0.3. You probably need to
be a bit lucky to record the right frame. :)
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--- Comment #10 from ant...@gmx.de ---
Is there any other trace I can provide for debugging purposes?
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--- Comment #9 from Samuel Pitoiset ---
Yeah, the trace crashes and doesn't expose the problem for me.
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--- Comment #8 from osch...@web.de ---
I recorded an apitrace of AC:O back in october to help debug a dxvk issue, but
at least back then it crashed with apitrace before you could load a savegame,
so it might not be possible to reproduce this
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--- Comment #7 from Samuel Pitoiset ---
apitrace will catch D3D11 and then we can replay the trace through
Wine/DXVK/RADV.
See the DXVK wiki for more info about that.
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--- Comment #6 from james.dut...@gmail.com ---
apitrace will not help us here.
Use case:
ACO (Windows Game) -> Wine -> DXVK -> vulkan
apitrace cannot catch vulkan stuff.
Is there a better tool to trace the vulkan api ?
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--- Comment #5 from Samuel Pitoiset ---
Can you record an apitrace of the problem?
I would like to understand it before doing a revert eventually.
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--- Comment #4 from Samuel Pitoiset ---
This is really weird, the fix is actually for LLVM 8 and it just breaks...
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--- Comment #3 from james.dut...@gmail.com ---
I have the same issue, bisected to the same commit as you.
I have a Vega 56 and LLVM 8 also.
FYI. If you edit it back to be
if (HAVE_LLVM >= 0x800) {
The artifacts and crashing disappear.
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--- Comment #2 from ant...@gmx.de ---
Just FYI currently on running LLVM 8
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--- Comment #1 from ant...@gmx.de ---
I narrowed the issue to a specific commit:
https://github.com/mesa3d/mesa/commit/b5ea4378c3260ff003532c8138a81a57091bdaa0#diff-078b981b454c93e62531f44768fca61d
ac/nir: only use the new raw/struct image
https://bugs.freedesktop.org/show_bug.cgi?id=110573
Bug ID: 110573
Summary: Mesa vulkan-radeon 19.0.3 system freeze and visual
artifacts (RADV)
Product: Mesa
Version: 19.0
Hardware: x86-64 (AMD64)
OS: Linux
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