[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-10-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-08-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 Marek Olšák mar...@gmail.com changed: What|Removed |Added QA Contact|marius.pre...@intel.com

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-08-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 marius predut marius.pre...@intel.com changed: What|Removed |Added QA Contact|mesa-dev@lists.freedesktop.

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 --- Comment #8 from marius predut marius.pre...@intel.com --- My investigation till now : Because the test code call twice the glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush() if we add an intermediary glFlush() between those

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-06-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 --- Comment #9 from Roland Scheidegger srol...@vmware.com --- (In reply to marius predut from comment #8) My investigation till now : Because the test code call twice the glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush() if we

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2015-05-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 Matt Turner matts...@gmail.com changed: What|Removed |Added QA Contact|

[Mesa-dev] [Bug 28130] vbo: premature flushing breaks GL_LINE_LOOP

2011-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=28130 Marek Olšák mar...@gmail.com changed: What|Removed |Added Summary|Mesa 7.8.1 drawing error|vbo: premature flushing