https://bugs.freedesktop.org/show_bug.cgi?id=28130
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=28130
Marek Olšák mar...@gmail.com changed:
What|Removed |Added
QA Contact|marius.pre...@intel.com
https://bugs.freedesktop.org/show_bug.cgi?id=28130
marius predut marius.pre...@intel.com changed:
What|Removed |Added
QA Contact|mesa-dev@lists.freedesktop.
https://bugs.freedesktop.org/show_bug.cgi?id=28130
--- Comment #8 from marius predut marius.pre...@intel.com ---
My investigation till now :
Because the test code call twice the
glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush()
if we add an intermediary glFlush() between those
https://bugs.freedesktop.org/show_bug.cgi?id=28130
--- Comment #9 from Roland Scheidegger srol...@vmware.com ---
(In reply to marius predut from comment #8)
My investigation till now :
Because the test code call twice the
glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush()
if we
https://bugs.freedesktop.org/show_bug.cgi?id=28130
Matt Turner matts...@gmail.com changed:
What|Removed |Added
QA Contact|
https://bugs.freedesktop.org/show_bug.cgi?id=28130
Marek Olšák mar...@gmail.com changed:
What|Removed |Added
Summary|Mesa 7.8.1 drawing error|vbo: premature flushing