https://bugs.freedesktop.org/show_bug.cgi?id=42688

             Bug #: 42688
           Summary: attribute can't be used when it used fixed function
                    vertex
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: jian.j.z...@intel.com
                CC: i...@freedesktop.org


Created attachment 53275
  --> https://bugs.freedesktop.org/attachment.cgi?id=53275
attribute0-fixed-function-vertex.c

I test some OpenGL API on its shader language, find it failed when it want to
use the attribute 0 when there is no vertex shader. This fails both with mesa
core driver. Attach a test case to reproduce it. You can run it using piglit.

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