https://bugs.freedesktop.org/show_bug.cgi?id=91724
GitLab Migration User changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #10 from Frederic Devernay ---
Created attachment 132249
--> https://bugs.freedesktop.org/attachment.cgi?id=132249=edit
patch file for glmangle.h
Here's the patch for mesa 17.1.3.
Note that in the
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #9 from Frederic Devernay ---
> - Using/setting GL_GLEXT_PROTOTYPES is a _very_ bad idea.
Agreed. This patch *fixes* glext.h, but I do not use it anywhere. It is fixed
just in case someone crazy enough
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #8 from Emil Velikov ---
Why no attach files here, sob :-(
Also please send patches to the ML for review.
A few things from a quick look (I might be off here):
- Using/setting GL_GLEXT_PROTOTYPES is a
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #7 from Frederic Devernay ---
> echo "* fixing gl_mangle.h...
look for the script in the githup directly, don't copy-paste the above text,
which is broken.
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https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #6 from Frederic Devernay ---
A script that builds a mangled osmesa up to the osmesa demo program is at:
https://github.com/devernay/osmesa-install
If you just want the swrast driver, set osmesadriver=1
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #5 from Emil Velikov ---
Hi Frederic, sorry for dropping the ball on this one.
Can you please attach (as plain text) the instructions and demo program that
you've mentioned - the gist seems to have been
https://bugs.freedesktop.org/show_bug.cgi?id=91724
Frederic Devernay changed:
What|Removed |Added
Blocks||94994
--
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #4 from Frederic Devernay ---
I updated the gist for the newest Mesa release:
https://gist.github.com/devernay/71f3d7661d910e6494a9
Note that, despite what Emil said in
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #1 from Emil Velikov emil.l.veli...@gmail.com ---
Hi Frederic,
I could be missing something but I thought that mangling was only for GLX and
desktop GL ? Thus I'm not sure that including GLES/* is the correct thing to
do.
As mangled
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #2 from Frederic Devernay frederic.dever...@m4x.org ---
Hi Emil,
I first tried updating the header, but the gl*x functions were still not
mangled.
I have build instructions for OSX on
https://bugs.freedesktop.org/show_bug.cgi?id=91724
--- Comment #3 from Frederic Devernay frederic.dever...@m4x.org ---
just added the lines to build the demo. If you don't apply my patch to
gl_mangle.h, you end up with undefined symbols.
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https://bugs.freedesktop.org/show_bug.cgi?id=91724
Frederic Devernay frederic.dever...@m4x.org changed:
What|Removed |Added
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=91724
Bug ID: 91724
Summary: GL/gl_mangle.h misses symbols from GLES/gl.h
Product: Mesa
Version: 10.6
Hardware: Other
OS: All
Status: NEW
Severity: normal
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