[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

Brian Paul  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #6 from Brian Paul  ---
Patch committed to master branch.  2a2dc416b6816ac8914c5f45ac80545d2c09246f

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

--- Comment #5 from Brian Paul  ---
I posted a patch which fixes this to mesa-dev.

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

--- Comment #4 from Brian Paul  ---
OK, I repro'd the problem.  Several other programs show the problem when run
with the -sb flag, such as tri-clear  I'm taking a look.

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

--- Comment #3 from Emil Velikov  ---
Classic xlib libGL.so (comment 1) vs classic swrast_dri.so this report ?

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

--- Comment #2 from Ruslan Kabatsayev  ---
Hmm, a difference from mine is in GL_RENDERER: here's what I have:

GL_RENDERER   = Software Rasterizer
GL_VERSION= 2.1 Mesa 12.1.0-devel (git-607ab6d)
GL_VENDOR = Mesa Project

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

--- Comment #1 from Brian Paul  ---
Hmm, works for me:

./clear-scissor 
Mesa: Initializing x86-64 optimizations
GL_RENDERER   = Mesa X11
GL_VERSION= 2.1 Mesa 12.1.0-devel (git-0abebec)
GL_VENDOR = Brian Paul

The rendering matches llvmpipe, softpipe and NVIDIA's driver.

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[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result

2016-08-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=97426

Bug ID: 97426
   Summary: glScissor gives vertically inverted result
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: b7.10110...@gmail.com
QA Contact: mesa-dev@lists.freedesktop.org

Running clear-scissor test from mesa-demos gives me inverted vertically result
in "Software Rasterizer" driver as compared to Gallium (both llvmpipe and
softpipe).

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