[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 Brian Paulchanged: What|Removed |Added Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #6 from Brian Paul --- Patch committed to master branch. 2a2dc416b6816ac8914c5f45ac80545d2c09246f -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 --- Comment #5 from Brian Paul--- I posted a patch which fixes this to mesa-dev. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 --- Comment #4 from Brian Paul--- OK, I repro'd the problem. Several other programs show the problem when run with the -sb flag, such as tri-clear I'm taking a look. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 --- Comment #3 from Emil Velikov--- Classic xlib libGL.so (comment 1) vs classic swrast_dri.so this report ? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 --- Comment #2 from Ruslan Kabatsayev--- Hmm, a difference from mine is in GL_RENDERER: here's what I have: GL_RENDERER = Software Rasterizer GL_VERSION= 2.1 Mesa 12.1.0-devel (git-607ab6d) GL_VENDOR = Mesa Project -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 --- Comment #1 from Brian Paul--- Hmm, works for me: ./clear-scissor Mesa: Initializing x86-64 optimizations GL_RENDERER = Mesa X11 GL_VERSION= 2.1 Mesa 12.1.0-devel (git-0abebec) GL_VENDOR = Brian Paul The rendering matches llvmpipe, softpipe and NVIDIA's driver. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 97426] glScissor gives vertically inverted result
https://bugs.freedesktop.org/show_bug.cgi?id=97426 Bug ID: 97426 Summary: glScissor gives vertically inverted result Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Mesa core Assignee: mesa-dev@lists.freedesktop.org Reporter: b7.10110...@gmail.com QA Contact: mesa-dev@lists.freedesktop.org Running clear-scissor test from mesa-demos gives me inverted vertically result in "Software Rasterizer" driver as compared to Gallium (both llvmpipe and softpipe). -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev