On 3 August 2017 at 23:44, Bas Nieuwenhuizen
wrote:
> On Fri, Aug 4, 2017 at 12:26 AM, Marek Olšák wrote:
> > Hi Alex,
> >
> > Which game uses texturing from MSAA depth buffers?
>
> They don't necessarily have to do that, radv could also be doing some
On Fri, Aug 4, 2017 at 12:26 AM, Marek Olšák wrote:
> Hi Alex,
>
> Which game uses texturing from MSAA depth buffers?
They don't necessarily have to do that, radv could also be doing some
superfluous layout transitions that might mess the texture up due to
not taking the
Hi Alex,
Which game uses texturing from MSAA depth buffers?
Thanks,
Marek
On Thu, Aug 3, 2017 at 4:32 PM, Alex Smith wrote:
> Need to take the sample count into account in the depth decompress and
> resummarize pipelines and render pass.
>
> Fixes: f4e499ec791