Re: [Mesa-dev] [Mesa-stable] [PATCH] radv: Fix decompression on multisampled depth buffers

2017-08-04 Thread Alex Smith
On 3 August 2017 at 23:44, Bas Nieuwenhuizen wrote: > On Fri, Aug 4, 2017 at 12:26 AM, Marek Olšák wrote: > > Hi Alex, > > > > Which game uses texturing from MSAA depth buffers? > > They don't necessarily have to do that, radv could also be doing some

Re: [Mesa-dev] [Mesa-stable] [PATCH] radv: Fix decompression on multisampled depth buffers

2017-08-03 Thread Bas Nieuwenhuizen
On Fri, Aug 4, 2017 at 12:26 AM, Marek Olšák wrote: > Hi Alex, > > Which game uses texturing from MSAA depth buffers? They don't necessarily have to do that, radv could also be doing some superfluous layout transitions that might mess the texture up due to not taking the

Re: [Mesa-dev] [Mesa-stable] [PATCH] radv: Fix decompression on multisampled depth buffers

2017-08-03 Thread Marek Olšák
Hi Alex, Which game uses texturing from MSAA depth buffers? Thanks, Marek On Thu, Aug 3, 2017 at 4:32 PM, Alex Smith wrote: > Need to take the sample count into account in the depth decompress and > resummarize pipelines and render pass. > > Fixes: f4e499ec791