Re: [Mesa-dev] [PATCH] ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract

2019-03-19 Thread Bas Nieuwenhuizen
r-b On Tue, Mar 19, 2019 at 11:37 PM Samuel Pitoiset wrote: > > Noticed with a Doom shader. > > 29077 shaders in 15096 tests > Totals: > SGPRS: 1282125 -> 1282133 (0.00 %) > VGPRS: 908716 -> 908616 (-0.01 %) > Spilled SGPRs: 24811 -> 24779 (-0.13 %) > Code Size: 49048176 -> 48936488 (-0.23 %)

[Mesa-dev] [PATCH] ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract

2019-03-19 Thread Samuel Pitoiset
Noticed with a Doom shader. 29077 shaders in 15096 tests Totals: SGPRS: 1282125 -> 1282133 (0.00 %) VGPRS: 908716 -> 908616 (-0.01 %) Spilled SGPRs: 24811 -> 24779 (-0.13 %) Code Size: 49048176 -> 48936488 (-0.23 %) bytes Max Waves: 244232 -> 244226 (-0.00 %) Totals from affected shaders: SGPRS: