From: Benedikt Schemmer <b...@besd.de>

This patch sets the allow_glsl_builtin_redeclaration for Dead Island Riptide Definitive Edition.
This requires the patch series:
[Mesa-dev] [PATCH 0/2] Allow redeclaration of GLSL builtins; fixes Dying Light and Dead Island Definitive Edition
by John Brooks sent Fri May 12 13:39:46 UTC 2017

Tested with Mesa git as of today and Dying Light, Dead Island Definitive Edition and Dead Island Riptide Definite Edition

---
 src/mesa/drivers/dri/common/drirc | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index e1b3722e6d..9f2ef6f159 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -92,6 +92,11 @@ TODO: document the other workarounds.
<option name="allow_glsl_builtin_redeclaration" value="true" />
         </application>

+ <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> + <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <option name="allow_glsl_builtin_redeclaration" value="true" />
+        </application>
+
         <application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_redeclaration" value="true" />
         </application>
--
2.11.0


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