Re: [Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)

2017-01-07 Thread Karol Herbst
that game still depends on ARB_shading_language_include and it checks for that extension by checking if the function pointers are there. One hacky solution is this: diff --git a/src/glx/glxcmds.c b/src/glx/glxcmds.c index 63f4921..e1ab885 100644 --- a/src/glx/glxcmds.c +++ b/src/glx/glxcmds.c @@ -

Re: [Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)

2017-01-07 Thread Kai Wasserbäch
Hey Marek, Marek Olšák wrote on 07.01.2017 15:48: > Pushed. thanks a lot! > Can you close the bugs if it's fixed? It is not, as you can read in a more concise form (all the info is also in the bug report) at the midshader

Re: [Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)

2017-01-07 Thread Marek Olšák
Pushed. Can you close the bugs if it's fixed? Thanks, Marek On Sat, Jan 7, 2017 at 2:38 PM, Kai Wasserbäch wrote: > See also where > this was first observed as a requirement. > > Signed-off-by: Kai Wasserbäch > --- > src/mesa/drivers/dr

[Mesa-dev] [PATCH] drirc: Allow extension midshader for Divinity: Original Sin (EE)

2017-01-07 Thread Kai Wasserbäch
See also where this was first observed as a requirement. Signed-off-by: Kai Wasserbäch --- src/mesa/drivers/dri/common/drirc | 4 1 file changed, 4 insertions(+) diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/