Am Freitag, den 14.07.2017, 13:26 +0200 schrieb Wladimir J. van der
Laan:
> A dangling bo object would result in memory corruption while
> loading a level in ioquake3_opengl2.
>
> Fixes a problem introduced in 330d0607ed60fd3edca192e54b4246310f06652f.
> Fix suggested by Lucas Stach.
>
>
A dangling bo object would result in memory corruption while
loading a level in ioquake3_opengl2.
Fixes a problem introduced in 330d0607ed60fd3edca192e54b4246310f06652f.
Fix suggested by Lucas Stach.
Signed-off-by: Wladimir J. van der Laan
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