[Mesa-dev] [PATCH] gallivm/gs: fix indirect addressing in geometry shaders

2013-04-17 Thread Zack Rusin
We were always treating the vertex index as a scalar but when the shader is using indirect addressing it will be a vector of indices for each channel. This was causing some nasty crashes insides LLVM. Signed-off-by: Zack Rusin za...@vmware.com --- src/gallium/auxiliary/draw/draw_llvm.c

Re: [Mesa-dev] [PATCH] gallivm/gs: fix indirect addressing in geometry shaders

2013-04-17 Thread Roland Scheidegger
Am 17.04.2013 21:17, schrieb Zack Rusin: We were always treating the vertex index as a scalar but when the shader is using indirect addressing it will be a vector of indices for each channel. This was causing some nasty crashes insides LLVM. Signed-off-by: Zack Rusin za...@vmware.com ---