It would be good to test HSW too.
Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
On Wed, 2013-10-02 at 17:50 -0700, Chad Versace wrote:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
Chad Versace chad.vers...@linux.intel.com writes:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always set Width and Height to the slice's
On Wed, Oct 2, 2013 at 10:48 AM, Eric Anholt e...@anholt.net wrote:
Chad Versace chad.vers...@linux.intel.com writes:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However,
On Wed, Oct 02, 2013 at 12:41:16PM -0700, Jordan Justen wrote:
On Wed, Oct 2, 2013 at 10:48 AM, Eric Anholt e...@anholt.net wrote:
Chad Versace chad.vers...@linux.intel.com writes:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and
On 10/02/2013 10:48 AM, Eric Anholt wrote:
Chad Versace chad.vers...@linux.intel.com writes:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always set Width and Height to the slice's
logical dimensions. We should do the same for
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always set Width and Height to the slice's
logical dimensions. We should do the same for
On Tue, Oct 01, 2013 at 02:43:50PM -0700, Chad Versace wrote:
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's
physical dimensions. (Logical and physical dimensions may differ for
multisample surfaces).
However, in SURFACE_STATE, we always set Width and Height to the