On Mon, 2017-09-18 at 10:50 +0200, Samuel Pitoiset wrote:
>
> On 09/15/2017 04:56 PM, Juan A. Suarez Romero wrote:
> > On Fri, 2017-09-15 at 13:04 +0200, Juan A. Suarez Romero wrote:
> > > On Fri, 2017-09-15 at 12:47 +0200, Samuel Pitoiset wrote:
> > > > I guess this will break some piglits.
> >
On 09/15/2017 04:56 PM, Juan A. Suarez Romero wrote:
On Fri, 2017-09-15 at 13:04 +0200, Juan A. Suarez Romero wrote:
On Fri, 2017-09-15 at 12:47 +0200, Samuel Pitoiset wrote:
I guess this will break some piglits.
Right. I'll check them and provide fixes
After running piglit with and
On Fri, 2017-09-15 at 13:04 +0200, Juan A. Suarez Romero wrote:
> On Fri, 2017-09-15 at 12:47 +0200, Samuel Pitoiset wrote:
> > I guess this will break some piglits.
> >
>
>
> Right. I'll check them and provide fixes
After running piglit with and without this patch, I didn't find any
On Fri, 2017-09-15 at 12:47 +0200, Samuel Pitoiset wrote:
> I guess this will break some piglits.
>
Right. I'll check them and provide fixes
Thanks.
J.A.
> On 09/15/2017 10:49 AM, Juan A. Suarez Romero wrote:
> > In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the
>
I guess this will break some piglits.
On 09/15/2017 10:49 AM, Juan A. Suarez Romero wrote:
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following
description:
"A variable could be qualified as both readonly and writeonly, disallowing both
read and write, but still be
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following
description:
"A variable could be qualified as both readonly and writeonly, disallowing both
read and write, but still be passed to
imageSize() to have the size queried.".
This is for image variable, but not for