On 02/21/2013 08:48 AM, Eric Anholt wrote:
Ian Romanick i...@freedesktop.org writes:
On 02/15/2013 10:46 PM, Eric Anholt wrote:
The desktop spec asks for gl_PointCoord to be defined only when
GL_POINT_SPRITE is enabled, and it's undefined otherwise (why?!). The
ES spec doesn't have
Ian Romanick i...@freedesktop.org writes:
On 02/15/2013 10:46 PM, Eric Anholt wrote:
The desktop spec asks for gl_PointCoord to be defined only when
GL_POINT_SPRITE is enabled, and it's undefined otherwise (why?!). The
ES spec doesn't have GL_POINT_SPRITE and gl_PointCoord is always
On 02/15/2013 10:46 PM, Eric Anholt wrote:
The desktop spec asks for gl_PointCoord to be defined only when
GL_POINT_SPRITE is enabled, and it's undefined otherwise (why?!). The
ES spec doesn't have GL_POINT_SPRITE and gl_PointCoord is always
defined. So just make our implementation always give
The desktop spec asks for gl_PointCoord to be defined only when
GL_POINT_SPRITE is enabled, and it's undefined otherwise (why?!). The
ES spec doesn't have GL_POINT_SPRITE and gl_PointCoord is always
defined. So just make our implementation always give you gl_PointCoord
regardless of the enable.