When binding a layered texture, the layer is already 0. There's no need
to special case this.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
src/mesa/drivers/dri/i965/gen6_surface_state.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git
On Thu, Jun 25, 2015 at 10:08 AM, Kenneth Graunke kenn...@whitecape.org wrote:
When binding a layered texture, the layer is already 0. There's no need
to special case this.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
---
src/mesa/drivers/dri/i965/gen6_surface_state.c | 3 ++-
1