On Thu, Feb 14, 2019 at 1:18 PM Matt Turner wrote:
> On Mon, Feb 11, 2019 at 8:44 PM Jason Ekstrand
> wrote:
> >
> > This fixes a bug in runscape where we were optimizing x >> 16 to an
> > extract and then negating and converting to float. The NIR to fs pass
> > was dropping the negate on the
On Mon, Feb 11, 2019 at 8:44 PM Jason Ekstrand wrote:
>
> This fixes a bug in runscape where we were optimizing x >> 16 to an
> extract and then negating and converting to float. The NIR to fs pass
> was dropping the negate on the floor breaking a geometry shader and
> causing it to render
On 12/02/2019 04:44, Jason Ekstrand wrote:
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes:
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes: 1f862e923cb "i965/fs: Optimize float conversions of