On 05/06/16 04:17, Timothy Arceri wrote:
Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate
On Tue, 2016-06-14 at 10:59 +1000, Timothy Arceri wrote:
> Ping.
just FYI, I occasionally find your patches posted to mesa-dev in spam
(gmail) with message:
"Why is this message in Spam? It has a from address in yahoo.com.au but
has failed yahoo.com.au's required tests for authentication."
Jan
Ping.
On Sun, 2016-06-05 at 13:17 +1000, Timothy Arceri wrote:
> Instead use the internal gl_shader_stage enum everywhere. This
> makes things more consistent and gets rid of unnecessary
> conversions.
> Ideally it would be nice to remove the Type field from gl_shader
> altogether but currently
Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the