Re: [Mesa-dev] [PATCH] mesa/glsl: stop using GL shader type internally

2016-06-16 Thread Jose Fonseca
On 05/06/16 04:17, Timothy Arceri wrote: Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate

Re: [Mesa-dev] [PATCH] mesa/glsl: stop using GL shader type internally

2016-06-13 Thread Jan Vesely
On Tue, 2016-06-14 at 10:59 +1000, Timothy Arceri wrote: > Ping. just FYI, I occasionally find your patches posted to mesa-dev in spam (gmail) with message: "Why is this message in Spam? It has a from address in yahoo.com.au but has failed yahoo.com.au's required tests for authentication." Jan

Re: [Mesa-dev] [PATCH] mesa/glsl: stop using GL shader type internally

2016-06-13 Thread Timothy Arceri
Ping. On Sun, 2016-06-05 at 13:17 +1000, Timothy Arceri wrote: > Instead use the internal gl_shader_stage enum everywhere. This > makes things more consistent and gets rid of unnecessary > conversions. > Ideally it would be nice to remove the Type field from gl_shader > altogether but currently

[Mesa-dev] [PATCH] mesa/glsl: stop using GL shader type internally

2016-06-04 Thread Timothy Arceri
Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate between gl_shader and gl_shader_program in the