Hi,
On Wednesday, October 19, 2011 16:32:57 Brian Paul wrote:
> As a first cut, I want something that works correctly and is easy to
> understand and maintain. We can optimize later if needed. I think
> most seasoned OpenGL programmers know that glPush/PopAttrib isn't
> exactly a high-performan
On 10/19/2011 12:00 AM, Mathias Fröhlich wrote:
Hi Brian,
On Tuesday, October 18, 2011 17:05:53 Brian Paul wrote:
This was brought up a few weeks ago by someone else. I had posted the
start of a patch to fix it. I'm attaching an updated version that I
think is pretty clean. But there's a fe
Hi Brian,
On Tuesday, October 18, 2011 17:05:53 Brian Paul wrote:
> This was brought up a few weeks ago by someone else. I had posted the
> start of a patch to fix it. I'm attaching an updated version that I
> think is pretty clean. But there's a few lines missing and it's
> totally untested.
On 10/17/2011 10:59 PM, Mathias Fröhlich wrote:
Hi,
Attached is a change to core mesa. This fixes a potential refcount locking
problem with shared OpenGL objects.
This change survives a piglit r600 run on my local machine.
Please review.
This was brought up a few weeks ago by someone else. I
Hi,
Attached is a change to core mesa. This fixes a potential refcount locking
problem with shared OpenGL objects.
This change survives a piglit r600 run on my local machine.
Please review.
Thanks
Mathias
From e0298379c240f3a3885d1db92e0bcf5fc44af953 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Ma