Re: [Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-13 Thread Kenneth Graunke
On Wednesday, June 8, 2016 4:57:14 PM PDT Patrick Baggett wrote:
> Sorry, didn't CC mesa-dev, trying again...
> 
> On Wed, Jun 8, 2016 at 4:11 PM, Kenneth Graunke  wrote:
> > Two dEQP tests expect INVALID_VALUE errors for negative width/height
> > parameters, but get INVALID_OPERATION because they haven't actually
> > created a destination image.  This is arguably not a bug in Mesa, as
> > there's no specified ordering of error conditions.
> >
> > However, it's also really easy to make the tests pass, and there's
> > no real harm in doing these checks earlier.
> >
> > Fixes:
> > dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
> > dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
> >
> > Signed-off-by: Kenneth Graunke 
> > ---
> >  src/mesa/main/teximage.c | 68 
> > ++--
> >  1 file changed, 49 insertions(+), 19 deletions(-)
> >
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 58b7f27..d4f8278 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context 
> > *ctx, GLenum target,
> > }
> >  }
> >
> > +static bool
> > +error_check_subtexture_negative_dimensions(struct gl_context *ctx,
> > +   GLuint dims,
> > +   GLsizei subWidth,
> > +   GLsizei subHeight,
> > +   GLsizei subDepth,
> > +   const char *func)
> > +{
> > +   /* Check size */
> > +   if (subWidth < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
> > +  return true;
> > +   }
> > +
> > +   if (dims > 1 && subHeight < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
> > +  return true;
> > +   }
> > +
> > +   if (dims > 2 && subDepth < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
> > +  return true;
> > +   }
> > +
> 
> What do you think of a structure like:
> 
> switch(dims) {
> case 3:
> if(subDepth < 0) {
> ...
> }
> /* fall through */
> case 2:
> if(subHeight < 0) {
> ...
> }
>/* fall through *
> default:
> if(subWidth < 0) {
> ...
> }
> }
> return true;
> 
> I think this would reduce the overall number of expressions to check.

This seems like a reasonable plan.  If you'd like to send a patch to do
this, I'd be happy to review and commit it for you.

> If you just want to check whether any are < 0, you can OR the sign
> bits:
> 
> 
> int result = 0;
> switch(dims) {
> case 3: result |= subDepth & (1 << 31);
> case 2: result |= subHeight & (1 << 31);
> default: result |= subWidth & (1 << 31);
> }
> return (bool)(result>>31);
> 
> ...then later call that function to generate a more detailed error
> message about specifically which dimension was negative.

That probably is cheaper :)  Frankly, I'm not sure how useful it is to
specifically call out negative width vs. height vs. depth in an error
message.  In other words, we could probably just check this, and then
make the error message "width, height, or depth are negative" or
"subregion has negative dimensions" or such.

I'm happy to review a patch to do that as well.


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Re: [Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-13 Thread Anuj Phogat
On Mon, Jun 13, 2016 at 3:25 PM, Kenneth Graunke  wrote:
> On Monday, June 13, 2016 2:19:36 PM PDT Anuj Phogat wrote:
>> On Wed, Jun 8, 2016 at 2:11 PM, Kenneth Graunke  
>> wrote:
>> > Two dEQP tests expect INVALID_VALUE errors for negative width/height
>> > parameters, but get INVALID_OPERATION because they haven't actually
>> > created a destination image.  This is arguably not a bug in Mesa, as
>> > there's no specified ordering of error conditions.
>> >
>> > However, it's also really easy to make the tests pass, and there's
>> > no real harm in doing these checks earlier.
>> >
>> > Fixes:
>> > dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
>> > dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
>> >
>> > Signed-off-by: Kenneth Graunke 
>> > ---
>> >  src/mesa/main/teximage.c | 68 
>> > ++--
>> >  1 file changed, 49 insertions(+), 19 deletions(-)
>> >
>> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > index 58b7f27..d4f8278 100644
>> > --- a/src/mesa/main/teximage.c
>> > +++ b/src/mesa/main/teximage.c
>> > @@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context 
>> > *ctx, GLenum target,
>> > }
>> >  }
>> >
>> > +static bool
>> > +error_check_subtexture_negative_dimensions(struct gl_context *ctx,
>> > +   GLuint dims,
>> > +   GLsizei subWidth,
>> > +   GLsizei subHeight,
>> > +   GLsizei subDepth,
>> > +   const char *func)
>> > +{
>> > +   /* Check size */
>> > +   if (subWidth < 0) {
>> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
>> > +  return true;
>> > +   }
>> > +
>> > +   if (dims > 1 && subHeight < 0) {
>> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, 
>> > subHeight);
>> > +  return true;
>> > +   }
>> > +
>> > +   if (dims > 2 && subDepth < 0) {
>> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
>> > +  return true;
>> > +   }
>> > +
>> > +   return false;
>> > +}
>> >
>> >  /**
>> >   * Do error checking of xoffset, yoffset, zoffset, width, height and depth
>> > @@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context 
>> > *ctx, GLuint dims,
>> > const GLenum target = destImage->TexObject->Target;
>> > GLuint bw, bh, bd;
>> >
>> > -   /* Check size */
>> > -   if (subWidth < 0) {
>> > -  _mesa_error(ctx, GL_INVALID_VALUE,
>> > -  "%s(width=%d)", func, subWidth);
>> > -  return GL_TRUE;
>> > -   }
>> > -
>> > -   if (dims > 1 && subHeight < 0) {
>> > -  _mesa_error(ctx, GL_INVALID_VALUE,
>> > -  "%s(height=%d)", func, subHeight);
>> > -  return GL_TRUE;
>> > -   }
>> > -
>> > -   if (dims > 2 && subDepth < 0) {
>> > -  _mesa_error(ctx, GL_INVALID_VALUE,
>> > -  "%s(depth=%d)", func, subDepth);
>> > -  return GL_TRUE;
>> > -   }
>> > -
>> > /* check xoffset and width */
>> > if (xoffset < - (GLint) destImage->Border) {
>> >_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
>> > @@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, 
>> > GLuint dimensions,
>> >return GL_TRUE;
>> > }
>> >
>> > +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
>> > +  width, height, depth,
>> > +  callerName)) {
>> > +  return GL_TRUE;
>> > +   }
>> > +
>> > texImage = _mesa_select_tex_image(texObj, target, level);
>> > if (!texImage) {
>> >/* non-existant texture level */
>> > @@ -2140,6 +2153,12 @@ texsubimage_error_check(struct gl_context *ctx, 
>> > GLuint dimensions,
>> >return GL_TRUE;
>> > }
>> >
>> > +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
>> > +  width, height, depth,
>> > +  callerName)) {
>> > +  return GL_TRUE;
>> > +   }
>> > +
>> It's not obvious why we need to check twice for the negative dimensions
>> in texsubimage_error_check(). Adding a comment here will avoid confusion.
>
> This was a mistake - I accidentally added a second call.  I've dropped
> this copy (the second call) in my local patch.
>
With this call dropped, patch is:
Reviewed-by: Anuj Phogat 

>> > if (error_check_subtexture_dimensions(ctx, dimensions,
>> >   texImage, xoffset, yoffset, 
>> > zoffset,
>> >   width, height, depth, 
>> > callerName)) {
>> > @@ -2497,6 +2516,11 @@ 

Re: [Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-13 Thread Kenneth Graunke
On Monday, June 13, 2016 2:19:36 PM PDT Anuj Phogat wrote:
> On Wed, Jun 8, 2016 at 2:11 PM, Kenneth Graunke  wrote:
> > Two dEQP tests expect INVALID_VALUE errors for negative width/height
> > parameters, but get INVALID_OPERATION because they haven't actually
> > created a destination image.  This is arguably not a bug in Mesa, as
> > there's no specified ordering of error conditions.
> >
> > However, it's also really easy to make the tests pass, and there's
> > no real harm in doing these checks earlier.
> >
> > Fixes:
> > dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
> > dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
> >
> > Signed-off-by: Kenneth Graunke 
> > ---
> >  src/mesa/main/teximage.c | 68 
> > ++--
> >  1 file changed, 49 insertions(+), 19 deletions(-)
> >
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 58b7f27..d4f8278 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context 
> > *ctx, GLenum target,
> > }
> >  }
> >
> > +static bool
> > +error_check_subtexture_negative_dimensions(struct gl_context *ctx,
> > +   GLuint dims,
> > +   GLsizei subWidth,
> > +   GLsizei subHeight,
> > +   GLsizei subDepth,
> > +   const char *func)
> > +{
> > +   /* Check size */
> > +   if (subWidth < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
> > +  return true;
> > +   }
> > +
> > +   if (dims > 1 && subHeight < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
> > +  return true;
> > +   }
> > +
> > +   if (dims > 2 && subDepth < 0) {
> > +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
> > +  return true;
> > +   }
> > +
> > +   return false;
> > +}
> >
> >  /**
> >   * Do error checking of xoffset, yoffset, zoffset, width, height and depth
> > @@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context 
> > *ctx, GLuint dims,
> > const GLenum target = destImage->TexObject->Target;
> > GLuint bw, bh, bd;
> >
> > -   /* Check size */
> > -   if (subWidth < 0) {
> > -  _mesa_error(ctx, GL_INVALID_VALUE,
> > -  "%s(width=%d)", func, subWidth);
> > -  return GL_TRUE;
> > -   }
> > -
> > -   if (dims > 1 && subHeight < 0) {
> > -  _mesa_error(ctx, GL_INVALID_VALUE,
> > -  "%s(height=%d)", func, subHeight);
> > -  return GL_TRUE;
> > -   }
> > -
> > -   if (dims > 2 && subDepth < 0) {
> > -  _mesa_error(ctx, GL_INVALID_VALUE,
> > -  "%s(depth=%d)", func, subDepth);
> > -  return GL_TRUE;
> > -   }
> > -
> > /* check xoffset and width */
> > if (xoffset < - (GLint) destImage->Border) {
> >_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
> > @@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, 
> > GLuint dimensions,
> >return GL_TRUE;
> > }
> >
> > +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> > +  width, height, depth,
> > +  callerName)) {
> > +  return GL_TRUE;
> > +   }
> > +
> > texImage = _mesa_select_tex_image(texObj, target, level);
> > if (!texImage) {
> >/* non-existant texture level */
> > @@ -2140,6 +2153,12 @@ texsubimage_error_check(struct gl_context *ctx, 
> > GLuint dimensions,
> >return GL_TRUE;
> > }
> >
> > +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> > +  width, height, depth,
> > +  callerName)) {
> > +  return GL_TRUE;
> > +   }
> > +
> It's not obvious why we need to check twice for the negative dimensions
> in texsubimage_error_check(). Adding a comment here will avoid confusion.

This was a mistake - I accidentally added a second call.  I've dropped
this copy (the second call) in my local patch.

> > if (error_check_subtexture_dimensions(ctx, dimensions,
> >   texImage, xoffset, yoffset, 
> > zoffset,
> >   width, height, depth, 
> > callerName)) {
> > @@ -2497,6 +2516,11 @@ copytexsubimage_error_check(struct gl_context *ctx, 
> > GLuint dimensions,
> >return GL_TRUE;
> > }
> >
> > +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> > +  width, height, 1, 
> > caller)) {
> > +  return GL_TRUE;
> > +   }
> > 

Re: [Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-13 Thread Anuj Phogat
On Wed, Jun 8, 2016 at 2:11 PM, Kenneth Graunke  wrote:
> Two dEQP tests expect INVALID_VALUE errors for negative width/height
> parameters, but get INVALID_OPERATION because they haven't actually
> created a destination image.  This is arguably not a bug in Mesa, as
> there's no specified ordering of error conditions.
>
> However, it's also really easy to make the tests pass, and there's
> no real harm in doing these checks earlier.
>
> Fixes:
> dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
>
> Signed-off-by: Kenneth Graunke 
> ---
>  src/mesa/main/teximage.c | 68 
> ++--
>  1 file changed, 49 insertions(+), 19 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 58b7f27..d4f8278 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, 
> GLenum target,
> }
>  }
>
> +static bool
> +error_check_subtexture_negative_dimensions(struct gl_context *ctx,
> +   GLuint dims,
> +   GLsizei subWidth,
> +   GLsizei subHeight,
> +   GLsizei subDepth,
> +   const char *func)
> +{
> +   /* Check size */
> +   if (subWidth < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
> +  return true;
> +   }
> +
> +   if (dims > 1 && subHeight < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
> +  return true;
> +   }
> +
> +   if (dims > 2 && subDepth < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
> +  return true;
> +   }
> +
> +   return false;
> +}
>
>  /**
>   * Do error checking of xoffset, yoffset, zoffset, width, height and depth
> @@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context 
> *ctx, GLuint dims,
> const GLenum target = destImage->TexObject->Target;
> GLuint bw, bh, bd;
>
> -   /* Check size */
> -   if (subWidth < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(width=%d)", func, subWidth);
> -  return GL_TRUE;
> -   }
> -
> -   if (dims > 1 && subHeight < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(height=%d)", func, subHeight);
> -  return GL_TRUE;
> -   }
> -
> -   if (dims > 2 && subDepth < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(depth=%d)", func, subDepth);
> -  return GL_TRUE;
> -   }
> -
> /* check xoffset and width */
> if (xoffset < - (GLint) destImage->Border) {
>_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
> @@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
> dimensions,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> +  width, height, depth,
> +  callerName)) {
> +  return GL_TRUE;
> +   }
> +
> texImage = _mesa_select_tex_image(texObj, target, level);
> if (!texImage) {
>/* non-existant texture level */
> @@ -2140,6 +2153,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
> dimensions,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> +  width, height, depth,
> +  callerName)) {
> +  return GL_TRUE;
> +   }
> +
It's not obvious why we need to check twice for the negative dimensions
in texsubimage_error_check(). Adding a comment here will avoid confusion.

> if (error_check_subtexture_dimensions(ctx, dimensions,
>   texImage, xoffset, yoffset, zoffset,
>   width, height, depth, callerName)) {
> @@ -2497,6 +2516,11 @@ copytexsubimage_error_check(struct gl_context *ctx, 
> GLuint dimensions,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> +  width, height, 1, caller)) 
> {
> +  return GL_TRUE;
> +   }
> +
> if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
>   xoffset, yoffset, zoffset,
>   width, height, 1, caller)) {
> @@ -4387,6 +4411,12 @@ compressed_subtexture_error_check(struct gl_context 
> *ctx, GLint dims,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dims,
> + 

Re: [Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-08 Thread Patrick Baggett
Sorry, didn't CC mesa-dev, trying again...

On Wed, Jun 8, 2016 at 4:11 PM, Kenneth Graunke  wrote:
> Two dEQP tests expect INVALID_VALUE errors for negative width/height
> parameters, but get INVALID_OPERATION because they haven't actually
> created a destination image.  This is arguably not a bug in Mesa, as
> there's no specified ordering of error conditions.
>
> However, it's also really easy to make the tests pass, and there's
> no real harm in doing these checks earlier.
>
> Fixes:
> dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
> dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
>
> Signed-off-by: Kenneth Graunke 
> ---
>  src/mesa/main/teximage.c | 68 
> ++--
>  1 file changed, 49 insertions(+), 19 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 58b7f27..d4f8278 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, 
> GLenum target,
> }
>  }
>
> +static bool
> +error_check_subtexture_negative_dimensions(struct gl_context *ctx,
> +   GLuint dims,
> +   GLsizei subWidth,
> +   GLsizei subHeight,
> +   GLsizei subDepth,
> +   const char *func)
> +{
> +   /* Check size */
> +   if (subWidth < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
> +  return true;
> +   }
> +
> +   if (dims > 1 && subHeight < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
> +  return true;
> +   }
> +
> +   if (dims > 2 && subDepth < 0) {
> +  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
> +  return true;
> +   }
> +

What do you think of a structure like:

switch(dims) {
case 3:
if(subDepth < 0) {
...
}
/* fall through */
case 2:
if(subHeight < 0) {
...
}
   /* fall through *
default:
if(subWidth < 0) {
...
}
}
return true;

I think this would reduce the overall number of expressions to check.
If you just want to check whether any are < 0, you can OR the sign
bits:


int result = 0;
switch(dims) {
case 3: result |= subDepth & (1 << 31);
case 2: result |= subHeight & (1 << 31);
default: result |= subWidth & (1 << 31);
}
return (bool)(result>>31);

...then later call that function to generate a more detailed error
message about specifically which dimension was negative.

> +   return false;
> +}
>
>  /**
>   * Do error checking of xoffset, yoffset, zoffset, width, height and depth
> @@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context 
> *ctx, GLuint dims,
> const GLenum target = destImage->TexObject->Target;
> GLuint bw, bh, bd;
>
> -   /* Check size */
> -   if (subWidth < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(width=%d)", func, subWidth);
> -  return GL_TRUE;
> -   }
> -
> -   if (dims > 1 && subHeight < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(height=%d)", func, subHeight);
> -  return GL_TRUE;
> -   }
> -
> -   if (dims > 2 && subDepth < 0) {
> -  _mesa_error(ctx, GL_INVALID_VALUE,
> -  "%s(depth=%d)", func, subDepth);
> -  return GL_TRUE;
> -   }
> -
> /* check xoffset and width */
> if (xoffset < - (GLint) destImage->Border) {
>_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
> @@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
> dimensions,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> +  width, height, depth,
> +  callerName)) {
> +  return GL_TRUE;
> +   }
> +
> texImage = _mesa_select_tex_image(texObj, target, level);
> if (!texImage) {
>/* non-existant texture level */
> @@ -2140,6 +2153,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
> dimensions,
>return GL_TRUE;
> }
>
> +   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
> +  width, height, depth,
> +  callerName)) {
> +  return GL_TRUE;
> +   }
> +
> if (error_check_subtexture_dimensions(ctx, dimensions,
>   texImage, xoffset, yoffset, zoffset,
>   width, height, depth, callerName)) {
> @@ -2497,6 +2516,11 @@ copytexsubimage_error_check(struct gl_context *ctx, 

[Mesa-dev] [PATCH] mesa: Make TexSubImage check negative dimensions sooner.

2016-06-08 Thread Kenneth Graunke
Two dEQP tests expect INVALID_VALUE errors for negative width/height
parameters, but get INVALID_OPERATION because they haven't actually
created a destination image.  This is arguably not a bug in Mesa, as
there's no specified ordering of error conditions.

However, it's also really easy to make the tests pass, and there's
no real harm in doing these checks earlier.

Fixes:
dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height

Signed-off-by: Kenneth Graunke 
---
 src/mesa/main/teximage.c | 68 ++--
 1 file changed, 49 insertions(+), 19 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 58b7f27..d4f8278 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1102,6 +1102,32 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, 
GLenum target,
}
 }
 
+static bool
+error_check_subtexture_negative_dimensions(struct gl_context *ctx,
+   GLuint dims,
+   GLsizei subWidth,
+   GLsizei subHeight,
+   GLsizei subDepth,
+   const char *func)
+{
+   /* Check size */
+   if (subWidth < 0) {
+  _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
+  return true;
+   }
+
+   if (dims > 1 && subHeight < 0) {
+  _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
+  return true;
+   }
+
+   if (dims > 2 && subDepth < 0) {
+  _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
+  return true;
+   }
+
+   return false;
+}
 
 /**
  * Do error checking of xoffset, yoffset, zoffset, width, height and depth
@@ -1119,25 +1145,6 @@ error_check_subtexture_dimensions(struct gl_context 
*ctx, GLuint dims,
const GLenum target = destImage->TexObject->Target;
GLuint bw, bh, bd;
 
-   /* Check size */
-   if (subWidth < 0) {
-  _mesa_error(ctx, GL_INVALID_VALUE,
-  "%s(width=%d)", func, subWidth);
-  return GL_TRUE;
-   }
-
-   if (dims > 1 && subHeight < 0) {
-  _mesa_error(ctx, GL_INVALID_VALUE,
-  "%s(height=%d)", func, subHeight);
-  return GL_TRUE;
-   }
-
-   if (dims > 2 && subDepth < 0) {
-  _mesa_error(ctx, GL_INVALID_VALUE,
-  "%s(depth=%d)", func, subDepth);
-  return GL_TRUE;
-   }
-
/* check xoffset and width */
if (xoffset < - (GLint) destImage->Border) {
   _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
@@ -2104,6 +2111,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
dimensions,
   return GL_TRUE;
}
 
+   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+  width, height, depth,
+  callerName)) {
+  return GL_TRUE;
+   }
+
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
   /* non-existant texture level */
@@ -2140,6 +2153,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint 
dimensions,
   return GL_TRUE;
}
 
+   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+  width, height, depth,
+  callerName)) {
+  return GL_TRUE;
+   }
+
if (error_check_subtexture_dimensions(ctx, dimensions,
  texImage, xoffset, yoffset, zoffset,
  width, height, depth, callerName)) {
@@ -2497,6 +2516,11 @@ copytexsubimage_error_check(struct gl_context *ctx, 
GLuint dimensions,
   return GL_TRUE;
}
 
+   if (error_check_subtexture_negative_dimensions(ctx, dimensions,
+  width, height, 1, caller)) {
+  return GL_TRUE;
+   }
+
if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
  xoffset, yoffset, zoffset,
  width, height, 1, caller)) {
@@ -4387,6 +4411,12 @@ compressed_subtexture_error_check(struct gl_context 
*ctx, GLint dims,
   return GL_TRUE;
}
 
+   if (error_check_subtexture_negative_dimensions(ctx, dims,
+  width, height, depth,
+  callerName)) {
+  return GL_TRUE;
+   }
+
if (error_check_subtexture_dimensions(ctx, dims,
  texImage, xoffset, yoffset, zoffset,
  width, height, depth,
-- 
2.8.3

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