Ah neat trick. Unless you submit each prim individually I have some
doubts about correctness though. But should be enough to pass piglits I
suppose...
svga also can't do this (it will just report this via debug callback).
Roland
Am 10.04.2018 um 21:50 schrieb Marek Olšák:
> On Tue, Apr 10, 2018
Reviewed-by: Marek Olšák
Marek
On Tue, Apr 10, 2018 at 12:11 PM, Emil Velikov
wrote:
> From: Emil Velikov
>
> Virtually every driver that supports ATI_separate_stencil
> also supports EXT_stencil_two_side.
>
> Use the
On Tue, Apr 10, 2018 at 12:27 PM, Roland Scheidegger
wrote:
> Yes, there is indeed plenty hw (all with d3d heritage, d3d10 doesn't
> support different ref/masks) which don't actually have full support for
> two-sided stencil.
> I think all drivers just cheat and fail though
Yes, there is indeed plenty hw (all with d3d heritage, d3d10 doesn't
support different ref/masks) which don't actually have full support for
two-sided stencil.
I think all drivers just cheat and fail though since they really want to
expose GL 2 anyway.
So I suppose that's ok, albeit I don't really
From: Emil Velikov
Virtually every driver that supports ATI_separate_stencil
also supports EXT_stencil_two_side.
Use the latter boolean for both extension. With that in mind we can drop
the explicit true from the drivers and the nasty comment in
compute_version().