Am 05.02.2018 um 05:58 schrieb Dave Airlie:
> From: Dave Airlie
>
> If we have gaps in the shader mask we have to have 0x1 in them
> according to a comment in radeonsi, and this is required to fix
> the test at least on cayman.
>
> We also need to record the highest one
From: Dave Airlie
If we have gaps in the shader mask we have to have 0x1 in them
according to a comment in radeonsi, and this is required to fix
the test at least on cayman.
We also need to record the highest one written to write to the
ps exports reg.
This fixes: