Re: [Mesa-dev] [PATCH] r600: fixup sparse color exports.

2018-02-05 Thread Roland Scheidegger
Am 05.02.2018 um 05:58 schrieb Dave Airlie: > From: Dave Airlie > > If we have gaps in the shader mask we have to have 0x1 in them > according to a comment in radeonsi, and this is required to fix > the test at least on cayman. > > We also need to record the highest one

[Mesa-dev] [PATCH] r600: fixup sparse color exports.

2018-02-04 Thread Dave Airlie
From: Dave Airlie If we have gaps in the shader mask we have to have 0x1 in them according to a comment in radeonsi, and this is required to fix the test at least on cayman. We also need to record the highest one written to write to the ps exports reg. This fixes: