Re: [Mesa-dev] [PATCH] radv: re-enable fast depth clears for 16-bit surfaces on VI

2019-01-28 Thread Bas Nieuwenhuizen
Well, if it looks good to you and you could reproduce before Reviewed-by: Bas Nieuwenhuizen On Mon, Jan 28, 2019 at 5:38 PM Samuel Pitoiset wrote: > > This has been disabled some months ago because it introduced > rendering issues with Shadow Of Warrier II (DXVK). This game is > no longer

[Mesa-dev] [PATCH] radv: re-enable fast depth clears for 16-bit surfaces on VI

2019-01-28 Thread Samuel Pitoiset
This has been disabled some months ago because it introduced rendering issues with Shadow Of Warrier II (DXVK). This game is no longer affected, I wonder if 824cfc1ee5e ("radv: rework the TC-compat HTILE hardware bug with COND_EXEC") fixed the problem. I checked The Forest on my Polaris, and it