Re: [Mesa-dev] [PATCH] st/mesa: cleanup and fix primitive restart for indirect draws

2016-10-21 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Fri, Oct 21, 2016 at 10:18 AM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > There are three intended functional changes here: > > 1. OpenGL 4.5 clarifies that primitive restart should only

[Mesa-dev] [PATCH] st/mesa: cleanup and fix primitive restart for indirect draws

2016-10-21 Thread Nicolai Hähnle
From: Nicolai Hähnle There are three intended functional changes here: 1. OpenGL 4.5 clarifies that primitive restart should only apply with index buffers, so make that change explicit in the indirect draw path. 2. Make PrimitiveRestartFixedIndex work with indirect