On Jun 17, 2012 6:55 PM, "Bryan Cain" wrote:
>
> On 6/16/2012 5:43 PM, Marcin Slusarz wrote:
>>
>> gl_ClipDistance needs special treatment in form of lowering pass
>> which transforms gl_ClipDistance representation from float[] to
>> vec4[]. There are 2 implementations - at glsl linker level (enab
On 6/16/2012 5:43 PM, Marcin Slusarz wrote:
gl_ClipDistance needs special treatment in form of lowering pass
which transforms gl_ClipDistance representation from float[] to
vec4[]. There are 2 implementations - at glsl linker level (enabled
by LowerClipDistance option) and at glsl_to_tgsi level (
On Sun, Jun 17, 2012 at 07:17:35AM +0400, Vadim Girlin wrote:
> On Sun, 2012-06-17 at 00:43 +0200, Marcin Slusarz wrote:
> > gl_ClipDistance needs special treatment in form of lowering pass
> > which transforms gl_ClipDistance representation from float[] to
> > vec4[]. There are 2 implementations -
On Sun, 2012-06-17 at 00:43 +0200, Marcin Slusarz wrote:
> gl_ClipDistance needs special treatment in form of lowering pass
> which transforms gl_ClipDistance representation from float[] to
> vec4[]. There are 2 implementations - at glsl linker level (enabled
> by LowerClipDistance option) and at g
gl_ClipDistance needs special treatment in form of lowering pass
which transforms gl_ClipDistance representation from float[] to
vec4[]. There are 2 implementations - at glsl linker level (enabled
by LowerClipDistance option) and at glsl_to_tgsi level (enabled
unconditionally for gallium drivers).