Seems plausible, although that code tends to be tricky as hell. Assuming
no piglit / CTS regressions:
Reviewed-by: Nicolai Hähnle
On 23.05.2018 22:43, Marek Olšák wrote:
From: Marek Olšák
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly
From: Marek Olšák
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly based on i965 commit 845ad2667ab2466752f06ea30bdb9c837116c308
which does a similar thing but for a different reason.
This fixes GL CTS assertion failures introduced by Ilia.