Re: [Mesa-dev] [PATCH] vbo: optimize some display list drawing (v2)

2018-01-16 Thread Ian Romanick
Reviewed-by: Ian Romanick On 01/15/2018 11:37 AM, Brian Paul wrote: > The vbo_save_vertex_list structure records one or more glBegin/End > primitives which all have the same vertex format. > > To draw these primitives, we setup the vertex array state, then > issue the

[Mesa-dev] [PATCH] vbo: optimize some display list drawing (v2)

2018-01-15 Thread Brian Paul
The vbo_save_vertex_list structure records one or more glBegin/End primitives which all have the same vertex format. To draw these primitives, we setup the vertex array state, then issue the drawing command. Before, the 'start' vertex was typically zero and we used the vertex array pointer to