This series implements custom textures stides. The first patch fixes
some bugs in pandecode that hid the existence of the texture stride
field in the first place. The second patch uses the knowledge gained
from the first to identify and decode the stride field itself. Finally,
the third patch uses this stride field in the driver itself, fixing
winsys related bugs.

Alyssa Rosenzweig (3):
  panfrost/decode: Futureproof texture dumping
  panfrost/decode: Stride decoding
  panfrost: Set custom stride for textures when necessary

 .../drivers/panfrost/include/panfrost-job.h   |  3 ++
 src/gallium/drivers/panfrost/pan_context.c    | 25 ++++++++++
 .../drivers/panfrost/pandecode/decode.c       | 46 +++++++++++++++++--
 3 files changed, 70 insertions(+), 4 deletions(-)

-- 
2.20.1

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