This series adds support for ARB_sample_shading.
The problem is that enabling the SAMPLEMASK fragment shader output by setting
DB_SHADER_CONTROL.MASK_EXPORT_ENABLE hangs the GPU. The output is enabled in
the same way as the depth and stencil outputs. If anybody has an idea about
what I'm doing
On Wed, May 7, 2014 at 10:00 AM, Marek Olšák mar...@gmail.com wrote:
This series adds support for ARB_sample_shading.
The problem is that enabling the SAMPLEMASK fragment shader output by setting
DB_SHADER_CONTROL.MASK_EXPORT_ENABLE hangs the GPU. The output is enabled in
the same way as