Final ping. If I don't hear anything, I'll push this with the changes
requested by Timothy at the end of the week.
Cheers,
Nicolai
On 22.05.2017 13:31, Nicolai Hähnle wrote:
Hey Ian,
Do you want more time to look into this? I double-checked that glslang
accepts this code pattern.
Cheers,
Hey Ian,
Do you want more time to look into this? I double-checked that glslang
accepts this code pattern.
Cheers,
Nicolai
On 16.05.2017 14:29, Nicolai Hähnle wrote:
On 16.05.2017 02:56, Ian Romanick wrote:
On 05/15/2017 02:27 AM, Nicolai Hähnle wrote:
Hi all,
This series aims to
On 16.05.2017 02:56, Ian Romanick wrote:
On 05/15/2017 02:27 AM, Nicolai Hähnle wrote:
Hi all,
This series aims to simplify how we handle unnamed struct types and fix some
bugs on the way. Some of the patches should be uncontroversial, and all of
them align with my understanding of the GLSL
On 05/15/2017 02:27 AM, Nicolai Hähnle wrote:
> Hi all,
>
> This series aims to simplify how we handle unnamed struct types and fix some
> bugs on the way. Some of the patches should be uncontroversial, and all of
> them align with my understanding of the GLSL spec, but the spec isn't
> exactly
On 15.05.2017 16:57, Erik Faye-Lund wrote:
On Mon, May 15, 2017 at 11:27 AM, Nicolai Hähnle wrote:
Hi all,
This series aims to simplify how we handle unnamed struct types and fix some
bugs on the way. Some of the patches should be uncontroversial, and all of
them align
On Mon, May 15, 2017 at 11:27 AM, Nicolai Hähnle wrote:
> Hi all,
>
> This series aims to simplify how we handle unnamed struct types and fix some
> bugs on the way. Some of the patches should be uncontroversial, and all of
> them align with my understanding of the GLSL spec,
Hi all,
This series aims to simplify how we handle unnamed struct types and fix some
bugs on the way. Some of the patches should be uncontroversial, and all of
them align with my understanding of the GLSL spec, but the spec isn't
exactly explicit, so...
At a high level, the series changes two