Shader assemblies can be more easily incorporated into debug tools if
they are presented through KHR_debug.
---
 src/intel/compiler/brw_fs_generator.cpp   | 38 ++++++++++++-----------
 src/intel/compiler/brw_vec4_generator.cpp | 22 +++++++------
 2 files changed, 33 insertions(+), 27 deletions(-)

diff --git a/src/intel/compiler/brw_fs_generator.cpp 
b/src/intel/compiler/brw_fs_generator.cpp
index a8618912cf4..6b80f8433b2 100644
--- a/src/intel/compiler/brw_fs_generator.cpp
+++ b/src/intel/compiler/brw_fs_generator.cpp
@@ -2463,30 +2463,32 @@ fs_generator::generate_code(const cfg_t *cfg, int 
dispatch_width)
    brw_compact_instructions(p, start_offset, disasm_info);
    int after_size = p->next_insn_offset - start_offset;
 
+   char *buf;
+   size_t buf_size;
+   FILE * log_fp = open_memstream(&buf, &buf_size);
    if (unlikely(debug_flag)) {
-      fprintf(stderr, "Native code for %s\n"
-              "SIMD%d shader: %d instructions. %d loops. %u cycles. %d:%d 
spills:fills. Promoted %u constants. Compacted %d to %d"
-              " bytes (%.0f%%)\n",
-              shader_name, dispatch_width, before_size / 16, loop_count, 
cfg->cycle_count,
-              spill_count, fill_count, promoted_constants, before_size, 
after_size,
-              100.0f * (before_size - after_size) / before_size);
-
-      dump_assembly(stderr, p->store, disasm_info);
+      fprintf(log_fp, "Native code for %s\n", shader_name);
    }
+   fprintf(log_fp, "%s SIMD%d shader: %d inst, %d loops, %u cycles, "
+           "%d:%d spills:fills, Promoted %u constants, "
+           "compacted %d to %d bytes.",
+           _mesa_shader_stage_to_abbrev(stage),
+           dispatch_width, before_size / 16,
+           loop_count, cfg->cycle_count, spill_count,
+           fill_count, promoted_constants, before_size,
+           after_size);
+   if (unlikely(debug_flag)) {
+      dump_assembly(log_fp, p->store, disasm_info);
+      fflush(log_fp);
+      fputs(buf, stderr);
+   }
+   fclose(log_fp);
    ralloc_free(disasm_info);
    assert(validated);
 
    static GLuint msg_id = 0;
-   compiler->shader_debug_log(log_data, &msg_id,
-                              "%s SIMD%d shader: %d inst, %d loops, %u cycles, 
"
-                              "%d:%d spills:fills, Promoted %u constants, "
-                              "compacted %d to %d bytes.",
-                              _mesa_shader_stage_to_abbrev(stage),
-                              dispatch_width, before_size / 16,
-                              loop_count, cfg->cycle_count, spill_count,
-                              fill_count, promoted_constants, before_size,
-                              after_size);
-
+   compiler->shader_debug_log(log_data, &msg_id, "%s", buf);
+   free(buf);
    return start_offset;
 }
 
diff --git a/src/intel/compiler/brw_vec4_generator.cpp 
b/src/intel/compiler/brw_vec4_generator.cpp
index 00c89b21daf..f56ec6aa9a1 100644
--- a/src/intel/compiler/brw_vec4_generator.cpp
+++ b/src/intel/compiler/brw_vec4_generator.cpp
@@ -2195,30 +2195,34 @@ generate_code(struct brw_codegen *p,
    brw_compact_instructions(p, 0, disasm_info);
    int after_size = p->next_insn_offset;
 
+   char *buf;
+   size_t buf_size;
+   FILE * log_fp = open_memstream(&buf, &buf_size);
    if (unlikely(debug_flag)) {
-      fprintf(stderr, "Native code for %s %s shader %s:\n",
+      fprintf(log_fp, "Native code for %s %s shader %s:\n",
               nir->info.label ? nir->info.label : "unnamed",
               _mesa_shader_stage_to_string(nir->info.stage), nir->info.name);
+   }
 
-      fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. 
%d:%d "
+   fprintf(log_fp, "%s vec4 shader: %d instructions. %d loops. %u cycles. 
%d:%d "
                       "spills:fills. Compacted %d to %d bytes (%.0f%%)\n",
               stage_abbrev, before_size / 16, loop_count, cfg->cycle_count,
               spill_count, fill_count, before_size, after_size,
               100.0f * (before_size - after_size) / before_size);
 
-      dump_assembly(stderr, p->store, disasm_info);
+   if (unlikely(debug_flag)) {
+      dump_assembly(log_fp, p->store, disasm_info);
+      fflush(log_fp);
+      fputs(buf, stderr);
    }
    ralloc_free(disasm_info);
    assert(validated);
 
+   fclose(log_fp);
    static GLuint msg_id = 0;
    compiler->shader_debug_log(log_data, &msg_id,
-                              "%s vec4 shader: %d inst, %d loops, %u cycles, "
-                              "%d:%d spills:fills, compacted %d to %d bytes.",
-                              stage_abbrev, before_size / 16,
-                              loop_count, cfg->cycle_count, spill_count,
-                              fill_count, before_size, after_size);
-
+                              "%s", buf);
+   free(buf);
 }
 
 extern "C" const unsigned *
-- 
2.19.2

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