You're going to want to re-review this one when I send the v2. It changed
quite a bit.
On Tue, Feb 13, 2018 at 2:44 PM, Jason Ekstrand
wrote:
> On Tue, Feb 13, 2018 at 11:02 AM, Nanley Chery
> wrote:
>
>> On Mon, Feb 05, 2018 at 02:34:56PM -0800, Jason Ekstrand wrote:
>> > This moves the decis
On Tue, Feb 13, 2018 at 11:02 AM, Nanley Chery
wrote:
> On Mon, Feb 05, 2018 at 02:34:56PM -0800, Jason Ekstrand wrote:
> > This moves the decision out of begin_subpass and into BeginRenderPass
> > like the decision for color clears. We use a similar name for the
> > function for depth/stencil a
On Mon, Feb 05, 2018 at 02:34:56PM -0800, Jason Ekstrand wrote:
> This moves the decision out of begin_subpass and into BeginRenderPass
> like the decision for color clears. We use a similar name for the
> function for depth/stencil as for color even though no aux usage is
> really getting compute
This moves the decision out of begin_subpass and into BeginRenderPass
like the decision for color clears. We use a similar name for the
function for depth/stencil as for color even though no aux usage is
really getting computed.
---
src/intel/vulkan/genX_cmd_buffer.c | 84 +++-