On 07/18/2012 08:15 AM, Paul Berry wrote:
When the client program uses glDrawBuffer() or glDrawBuffers() to
select more than one color buffer for drawing into, and then performs
a blit, we need to blit into every single enabled draw buffer.
+2 oglconforms.
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When the client program uses glDrawBuffer() or glDrawBuffers() to
select more than one color buffer for drawing into, and then performs
a blit, we need to blit into every single enabled draw buffer.
+2 oglconforms.
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src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 17 ++---
1