On Mon, Jan 23, 2017 at 05:42:44PM -0800, Jason Ekstrand wrote:
> On Mon, Jan 23, 2017 at 5:40 PM, Nanley Chery wrote:
>
> > On Mon, Jan 23, 2017 at 05:30:22PM -0800, Jason Ekstrand wrote:
> > > On Mon, Jan 23, 2017 at 4:55 PM, Nanley Chery
> > wrote:
> > >
> > > > Compressing a render target an
On Mon, Jan 23, 2017 at 5:40 PM, Nanley Chery wrote:
> On Mon, Jan 23, 2017 at 05:30:22PM -0800, Jason Ekstrand wrote:
> > On Mon, Jan 23, 2017 at 4:55 PM, Nanley Chery
> wrote:
> >
> > > Compressing a render target and decompressing it in the same
> > > single-subpass render pass may waste band
On Mon, Jan 23, 2017 at 05:30:22PM -0800, Jason Ekstrand wrote:
> On Mon, Jan 23, 2017 at 4:55 PM, Nanley Chery wrote:
>
> > Compressing a render target and decompressing it in the same
> > single-subpass render pass may waste bandwidth. While this may be
> > beneficial in some circumstances, it
On Mon, Jan 23, 2017 at 4:55 PM, Nanley Chery wrote:
> Compressing a render target and decompressing it in the same
> single-subpass render pass may waste bandwidth. While this may be
> beneficial in some circumstances, it does not help in all.
>
> Cc: "13.0 17.0"
>
This doesn't really fix a bu
Compressing a render target and decompressing it in the same
single-subpass render pass may waste bandwidth. While this may be
beneficial in some circumstances, it does not help in all.
Cc: "13.0 17.0"
Signed-off-by: Nanley Chery
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src/intel/vulkan/genX_cmd_buffer.c | 6 --
1 file changed