On Sat, Feb 8, 2014 at 10:22 PM, Christoph Bumiller
e0425...@student.tuwien.ac.at wrote:
On 07.02.2014 23:25, Dave Airlie wrote:
Doh, yes because GL has ARB_texture_gather then has stuff hidden away
in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we
should do.
So I've
On 07.02.2014 23:25, Dave Airlie wrote:
Doh, yes because GL has ARB_texture_gather then has stuff hidden away
in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
do.
So I've reposted with the component selection in src1 now.
Hmm seems a bit excessive to use an extra
Am 07.02.2014 04:37, schrieb Dave Airlie:
On Fri, Feb 7, 2014 at 12:36 PM, Roland Scheidegger srol...@vmware.com
wrote:
Am 07.02.2014 02:56, schrieb Ilia Mirkin:
On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie airl...@gmail.com wrote:
From: Dave Airlie airl...@redhat.com
This just adds the TG4
Doh, yes because GL has ARB_texture_gather then has stuff hidden away
in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
do.
So I've reposted with the component selection in src1 now.
Hmm seems a bit excessive to use an extra reg for that (gather4 but only
in
Am 07.02.2014 23:25, schrieb Dave Airlie:
Doh, yes because GL has ARB_texture_gather then has stuff hidden away
in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should
do.
So I've reposted with the component selection in src1 now.
Hmm seems a bit excessive to use an
From: Dave Airlie airl...@redhat.com
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
Signed-off-by: Dave Airlie airl...@redhat.com
On Fri, Feb 7, 2014 at 12:36 PM, Roland Scheidegger srol...@vmware.com wrote:
Am 07.02.2014 02:56, schrieb Ilia Mirkin:
On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie airl...@gmail.com wrote:
From: Dave Airlie airl...@redhat.com
This just adds the TG4 opcode, and a CAP for the
max texture
From: Dave Airlie airl...@redhat.com
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
Signed-off-by: Dave Airlie airl...@redhat.com
---
src/gallium/auxiliary/tgsi/tgsi_info.c | 1 +
src/gallium/include/pipe/p_defines.h | 3 ++-
On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie airl...@gmail.com wrote:
From: Dave Airlie airl...@redhat.com
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
Is this different from GATHER4? If it is, should probably be
documented in docs/source/tgsi.rst...
Am 07.02.2014 02:56, schrieb Ilia Mirkin:
On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie airl...@gmail.com wrote:
From: Dave Airlie airl...@redhat.com
This just adds the TG4 opcode, and a CAP for the
max texture gather components.
Is this different from GATHER4? If it is, should probably be
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