The rules for converting these values actually depend on the current
context API and version. The next patch will implement those changes.
---
src/mesa/vbo/vbo_attrib_tmp.h | 118 +-
1 file changed, 59 insertions(+), 59 deletions(-)
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 077ca31..7ebc94e0 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -113,14 +113,14 @@ static inline float conv_i2_to_i(int i2)
return (float)val.x;
}
-static inline float conv_i10_to_norm_float(int i10)
+static inline float conv_i10_to_norm_float(struct gl_context *ctx, int i10)
{
struct attr_bits_10 val;
val.x = i10;
return (2.0F * (float)val.x + 1.0F) * (1.0F / 1023.0F);
}
-static inline float conv_i2_to_norm_float(int i2)
+static inline float conv_i2_to_norm_float(struct gl_context *ctx, int i2)
{
struct attr_bits_2 val;
val.x = i2;
@@ -142,21 +142,21 @@ static inline float conv_i2_to_norm_float(int i2)
conv_i2_to_i(((I10) 30) 0x3))
-#define ATTRI10N_1( A, I10 ) ATTR( A, 1, GL_FLOAT,
conv_i10_to_norm_float((I10) 0x3ff), 0, 0, 1 )
-#define ATTRI10N_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \
- conv_i10_to_norm_float((I10) 0x3ff),
\
- conv_i10_to_norm_float(((I10) 10) 0x3ff),
0, 1 )
-#define ATTRI10N_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \
- conv_i10_to_norm_float((I10) 0x3ff), \
- conv_i10_to_norm_float(((I10) 10) 0x3ff), \
- conv_i10_to_norm_float(((I10) 20) 0x3ff),
1 )
-#define ATTRI10N_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \
- conv_i10_to_norm_float((I10) 0x3ff),
\
- conv_i10_to_norm_float(((I10) 10) 0x3ff), \
- conv_i10_to_norm_float(((I10) 20) 0x3ff), \
- conv_i2_to_norm_float(((I10) 30) 0x3))
-
-#define ATTR_UI(val, type, normalized, attr, arg) do { \
+#define ATTRI10N_1(ctx, A, I10) ATTR(A, 1, GL_FLOAT,
conv_i10_to_norm_float(ctx, (I10) 0x3ff), 0, 0, 1 )
+#define ATTRI10N_2(ctx, A, I10) ATTR(A, 2, GL_FLOAT, \
+ conv_i10_to_norm_float(ctx, (I10) 0x3ff),
\
+ conv_i10_to_norm_float(ctx, ((I10) 10)
0x3ff), 0, 1 )
+#define ATTRI10N_3(ctx, A, I10) ATTR(A, 3, GL_FLOAT, \
+ conv_i10_to_norm_float(ctx, (I10) 0x3ff),
\
+ conv_i10_to_norm_float(ctx, ((I10) 10)
0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) 20)
0x3ff), 1 )
+#define ATTRI10N_4(ctx, A, I10) ATTR(A, 4, GL_FLOAT, \
+ conv_i10_to_norm_float(ctx, (I10) 0x3ff),
\
+ conv_i10_to_norm_float(ctx, ((I10) 10)
0x3ff), \
+ conv_i10_to_norm_float(ctx, ((I10) 20)
0x3ff), \
+ conv_i2_to_norm_float(ctx, ((I10) 30) 0x3))
+
+#define ATTR_UI(ctx, val, type, normalized, attr, arg) do {\
if ((type) == GL_UNSIGNED_INT_2_10_10_10_REV) { \
if (normalized) {\
ATTRUI10N_##val((attr), (arg));\
@@ -165,7 +165,7 @@ static inline float conv_i2_to_norm_float(int i2)
}\
} else if ((type) == GL_INT_2_10_10_10_REV) { \
if (normalized) {\
-ATTRI10N_##val((attr), (arg)); \
+ATTRI10N_##val(ctx, (attr), (arg));\
} else { \
ATTRI10_##val((attr), (arg)); \
}\
@@ -173,11 +173,11 @@ static inline float conv_i2_to_norm_float(int i2)
ERROR(GL_INVALID_VALUE); \
} while(0)
-#define ATTR_UI_INDEX(val, type, normalized, index, arg) do { \
+#define ATTR_UI_INDEX(ctx, val, type, normalized, index, arg) do { \
if ((index) == 0) { \
-ATTR_UI(val, (type), normalized, 0, (arg));\
+ATTR_UI(ctx, val, (type), normalized, 0, (arg)); \
} else if ((index) MAX_VERTEX_GENERIC_ATTRIBS) { \
-ATTR_UI(val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index),
(arg)); \
+ATTR_UI(ctx, val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index),
(arg)); \
} else \
ERROR(GL_INVALID_VALUE); \