Re: [Mesa-dev] [PATCH 1/2] mesa: Set the Integer field of gl_client_array properly.

2011-11-01 Thread Kenneth Graunke
On 10/31/2011 05:44 PM, Paul Berry wrote: This patch ensures that gl_client_array::Integer is properly set to GL_TRUE for vertex attributes specified using glVertexAttribIPointer, and to GL_FALSE for vertex attributes specified using glVertexAttribPointer, so that the vertex attributes can be

Re: [Mesa-dev] [PATCH 1/2] mesa: Set the Integer field of gl_client_array properly.

2011-11-01 Thread Eric Anholt
On Mon, 31 Oct 2011 17:44:45 -0700, Paul Berry stereotype...@gmail.com wrote: This patch ensures that gl_client_array::Integer is properly set to GL_TRUE for vertex attributes specified using glVertexAttribIPointer, and to GL_FALSE for vertex attributes specified using glVertexAttribPointer,

[Mesa-dev] [PATCH 1/2] mesa: Set the Integer field of gl_client_array properly.

2011-10-31 Thread Paul Berry
This patch ensures that gl_client_array::Integer is properly set to GL_TRUE for vertex attributes specified using glVertexAttribIPointer, and to GL_FALSE for vertex attributes specified using glVertexAttribPointer, so that the vertex attributes can be interpreted properly by driver back-ends. ---