On Wed, Apr 19, 2017 at 5:10 PM, Lyude wrote:
> Since ABR_vertex_shader_layer/viewport_index enables the ability to
> interact with gl_ViewportIndex from the fragment shader, we don't want
> to skip emitting the viewport index for fragment shaders.
>
> As well, only save the
Since ABR_vertex_shader_layer/viewport_index enables the ability to
interact with gl_ViewportIndex from the fragment shader, we don't want
to skip emitting the viewport index for fragment shaders.
As well, only save the viewport index into a scratch register for
Geometry shaders, since EMIT is