Re: [Mesa-dev] [PATCH 1/2] r600/shader: reserve first register of vertex shader.

2017-11-14 Thread Dave Airlie
On 15 November 2017 at 01:12, Andres Gomez wrote: > Dave, this nominated patch landed without mentioning any specific > stable queue. > > From what I'm seeing, they depend on ea1b97714d9b which didn't make it > for 17.2 so I'm dropping it for that queue. > > Let me know what

Re: [Mesa-dev] [PATCH 1/2] r600/shader: reserve first register of vertex shader.

2017-11-14 Thread Andres Gomez
Dave, this nominated patch landed without mentioning any specific stable queue. From what I'm seeing, they depend on ea1b97714d9b which didn't make it for 17.2 so I'm dropping it for that queue. Let me know what you think. On Mon, 2017-11-13 at 14:18 +1000, Dave Airlie wrote: > From: Dave

[Mesa-dev] [PATCH 1/2] r600/shader: reserve first register of vertex shader.

2017-11-12 Thread Dave Airlie
From: Dave Airlie r0 in input into vertex shaders contains things like vertexid, we need to reserve it even if we have no inputs. This fixes a bunch of tessellation piglits. --- src/gallium/drivers/r600/r600_shader.c | 6 -- 1 file changed, 4 insertions(+), 2