On 15 November 2017 at 01:12, Andres Gomez wrote:
> Dave, this nominated patch landed without mentioning any specific
> stable queue.
>
> From what I'm seeing, they depend on ea1b97714d9b which didn't make it
> for 17.2 so I'm dropping it for that queue.
>
> Let me know what
Dave, this nominated patch landed without mentioning any specific
stable queue.
From what I'm seeing, they depend on ea1b97714d9b which didn't make it
for 17.2 so I'm dropping it for that queue.
Let me know what you think.
On Mon, 2017-11-13 at 14:18 +1000, Dave Airlie wrote:
> From: Dave
From: Dave Airlie
r0 in input into vertex shaders contains things like vertexid,
we need to reserve it even if we have no inputs.
This fixes a bunch of tessellation piglits.
---
src/gallium/drivers/r600/r600_shader.c | 6 --
1 file changed, 4 insertions(+), 2