We call in the opt loop in case another pass results in an
array with indirect access being turned into direct access.

Totals from affected shaders:
SGPRS: 512 -> 496 (-3.12 %)
VGPRS: 456 -> 452 (-0.88 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 40040 -> 39664 (-0.94 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 41 -> 43 (4.88 %)
Wait states: 0 -> 0 (0.00 %)

All affected shaders are from Batman Arkham City.
---
 src/amd/vulkan/radv_shader.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 52aa83d4a5a..13858b6130f 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -126,6 +126,8 @@ radv_optimize_nir(struct nir_shader *shader, bool 
optimize_conservatively,
         do {
                 progress = false;
 
+               NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local);
+
                 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
                NIR_PASS_V(shader, nir_lower_pack);
 
-- 
2.17.1

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