_mesa_cube_level_complete now verifies that a cube map texture object actually has six texture images before proceeding. --- src/mesa/main/texobj.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d5aa620..0b200a1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -878,6 +878,10 @@ _mesa_cube_level_complete(const struct gl_texture_object *texObj, if (texObj->Target != GL_TEXTURE_CUBE_MAP) return GL_FALSE; + /* Make sure we have enough image planes for a cube map. */ + if (texObj->NumLayers < 6) + return GL_FALSE; + if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) return GL_FALSE; -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev