Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Chad Versace
On 06/16/2011 07:14 AM, Brian Paul wrote: > On 06/15/2011 06:34 PM, Chad Versace wrote: >> If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to >> the them. >> >> For example, if hardware requires separate depth and stencil buffers >> (X8_Z24 and S8), then glRenderbufferStorage(

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/16/2011 07:14 AM, Brian Paul wrote: > On 06/15/2011 06:34 PM, Chad Versace wrote: >> If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to >> the them. >> >> For example, if hardware requires separate depth and stencil buffers

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/15/2011 05:34 PM, Chad Versace wrote: > If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to > the them. > > For example, if hardware requires separate depth and stencil buffers > (X8_Z24 and S8), then glRenderbufferStorage(G

Re: [Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-16 Thread Brian Paul
On 06/15/2011 06:34 PM, Chad Versace wrote: If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8) may create a fake S8_Z24 renderbuff

[Mesa-dev] [PATCH 1/7] mesa: Add field gl_renderbuffer.Unwrapped

2011-06-15 Thread Chad Versace
If a renderbuffer wraps multiple renderbuffers, then Unwrapped points to the them. For example, if hardware requires separate depth and stencil buffers (X8_Z24 and S8), then glRenderbufferStorage(GL_DEPTH24_STENCIL8) may create a fake S8_Z24 renderbuffer for which Unwrapped[BUFFER_DEPTH] and Unwra