Windows drivers don't set this flag (which affects ff) to more than 8. Do the same in case some games check for 8.
Signed-off-by: Axel Davy <davyax...@gmail.com> --- src/gallium/state_trackers/nine/adapter9.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c index 2fa92e4207b..ec18d21a94d 100644 --- a/src/gallium/state_trackers/nine/adapter9.c +++ b/src/gallium/state_trackers/nine/adapter9.c @@ -791,8 +791,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE); pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); - if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS) - pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS; + if (pCaps->MaxSimultaneousTextures > 8) + pCaps->MaxSimultaneousTextures = 8; pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_TEXGEN_SPHEREMAP | -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev