On Fri, Oct 07, 2016 at 09:41:09PM -0700, Jason Ekstrand wrote:
> In Vulkan, we want to be able to use blorp to perform clears inside of a
> render pass. If blorp stomps the depth/stencil buffers packets then we'll
> have to re-emit them. This gets tricky when secondary command buffers get
>
In Vulkan, we want to be able to use blorp to perform clears inside of a
render pass. If blorp stomps the depth/stencil buffers packets then we'll
have to re-emit them. This gets tricky when secondary command buffers get
involved. Instead, we'll simply guarantee that the depth and stencil