Re: [Mesa-dev] [PATCH 15/50] glsl: Add "built-in" functions to do sqrt(fp64)

2018-03-13 Thread Roland Scheidegger
Am 13.03.2018 um 05:24 schrieb Dave Airlie: > From: Elie Tournier > > This currently uses fp64->fp32, sqrt(fp32), fp32->fp64. > > [airlied: The code is include from soft float for doing proper sqrt64 > but it needs to be decided if we need to pursue this and > how to

[Mesa-dev] [PATCH 15/50] glsl: Add "built-in" functions to do sqrt(fp64)

2018-03-12 Thread Dave Airlie
From: Elie Tournier This currently uses fp64->fp32, sqrt(fp32), fp32->fp64. [airlied: The code is include from soft float for doing proper sqrt64 but it needs to be decided if we need to pursue this and how to optimise it better.] Signed-off-by: Elie Tournier