---
 src/gallium/drivers/radeonsi/si_shader.h        |  3 +++
 src/gallium/drivers/radeonsi/si_shader_nir.c    | 19 +++++++++++++++++++
 src/gallium/drivers/radeonsi/si_state_shaders.c |  1 +
 3 files changed, 23 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_shader.h 
b/src/gallium/drivers/radeonsi/si_shader.h
index bcb5c9da4ce..87aa6d416f2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -647,20 +647,23 @@ void si_shader_apply_scratch_relocs(struct si_shader 
*shader,
 void si_shader_binary_read_config(struct ac_shader_binary *binary,
                                  struct si_shader_config *conf,
                                  unsigned symbol_offset);
 unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
                                    bool writes_samplemask);
 const char *si_get_shader_name(const struct si_shader *shader, unsigned 
processor);
 
 /* si_shader_nir.c */
 void si_nir_scan_shader(const struct nir_shader *nir,
                        struct tgsi_shader_info *info);
+void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
+                          const struct tgsi_shader_info *info,
+                          struct tgsi_tessctrl_info *out);
 void si_lower_nir(struct si_shader_selector *sel);
 
 /* Inline helpers. */
 
 /* Return the pointer to the main shader part's pointer. */
 static inline struct si_shader **
 si_get_main_shader_part(struct si_shader_selector *sel,
                        struct si_shader_key *key)
 {
        if (key->as_ls)
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c 
b/src/gallium/drivers/radeonsi/si_shader_nir.c
index d2760b03bca..f96bf7c2d2f 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -123,20 +123,39 @@ static void scan_instruction(struct tgsi_shader_info 
*info,
                case nir_intrinsic_ssbo_atomic_exchange:
                case nir_intrinsic_ssbo_atomic_comp_swap:
                        info->writes_memory = true;
                        break;
                default:
                        break;
                }
        }
 }
 
+void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
+                          const struct tgsi_shader_info *info,
+                          struct tgsi_tessctrl_info *out)
+{
+       memset(out, 0, sizeof(*out));
+
+       if (nir->info.stage != MESA_SHADER_TESS_CTRL)
+               return;
+
+       /* Initial value = true. Here the pass will accumulate results from
+        * multiple segments surrounded by barriers. If tess factors aren't
+        * written at all, it's a shader bug and we don't care if this will be
+        * true.
+        */
+       out->tessfactors_are_def_in_all_invocs = true;
+
+       /* TODO: Implement scanning of tess factors, see tgsi backend. */
+}
+
 void si_nir_scan_shader(const struct nir_shader *nir,
                        struct tgsi_shader_info *info)
 {
        nir_function *func;
        unsigned i;
 
        assert(nir->info.stage == MESA_SHADER_VERTEX ||
               nir->info.stage == MESA_SHADER_GEOMETRY ||
               nir->info.stage == MESA_SHADER_FRAGMENT);
 
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 4f683b85144..f70af15e113 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2052,20 +2052,21 @@ static void *si_create_shader_selector(struct 
pipe_context *ctx,
                }
 
                tgsi_scan_shader(state->tokens, &sel->info);
                tgsi_scan_tess_ctrl(state->tokens, &sel->info, &sel->tcs_info);
        } else {
                assert(state->type == PIPE_SHADER_IR_NIR);
 
                sel->nir = state->ir.nir;
 
                si_nir_scan_shader(sel->nir, &sel->info);
+               si_nir_scan_tess_ctrl(sel->nir, &sel->info, &sel->tcs_info);
 
                si_lower_nir(sel);
        }
 
        sel->type = sel->info.processor;
        p_atomic_inc(&sscreen->num_shaders_created);
        si_get_active_slot_masks(&sel->info,
                                 &sel->active_const_and_shader_buffers,
                                 &sel->active_samplers_and_images);
 
-- 
2.14.3

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