Re: [Mesa-dev] [PATCH 2/2] glsl: update default precision qualifiers when they are set in the shader

2016-10-21 Thread Samuel Iglesias Gonsálvez
On 21/10/16 07:48, Timothy Arceri wrote: > On Thu, 2016-10-20 at 12:39 +0200, Samuel Iglesias Gonsálvez wrote: >> For that, we use gls_symbol_table::set_default_precision_qualifier() >> that >> can update an existing definition or add a new one if it doesn't >> exist. >> >> Bugzilla:

Re: [Mesa-dev] [PATCH 2/2] glsl: update default precision qualifiers when they are set in the shader

2016-10-20 Thread Timothy Arceri
On Thu, 2016-10-20 at 12:39 +0200, Samuel Iglesias Gonsálvez wrote: > For that, we use gls_symbol_table::set_default_precision_qualifier() > that > can update an existing definition or add a new one if it doesn't > exist. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 >

[Mesa-dev] [PATCH 2/2] glsl: update default precision qualifiers when they are set in the shader

2016-10-20 Thread Samuel Iglesias Gonsálvez
For that, we use gls_symbol_table::set_default_precision_qualifier() that can update an existing definition or add a new one if it doesn't exist. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 Signed-off-by: Samuel Iglesias Gonsálvez ---